A new challenge.
Star Trek Resurgence is a narrative-driven adventure game set in a richly established universe. As the only designer on the project, the challenge extended beyond UI itself — from designing interfaces that felt native to the Star Trek world, to supporting UX decisions on menus and in-game actions, to representing the brand across the website and marketing materials.
Using multiple skillsets.
I designed the game's HUD, menus, and dialogue interfaces with the Star Trek aesthetic at the core of every decision, and contributed UX thinking on how menus and player actions should flow. I also explored early concepts for a mobile version, and — as the sole designer on the team, extended my work beyond the game itself to the website and marketing assets.


The result was UI that felt like a natural extension of the Star Trek universe — immersive, on-brand, and unobtrusive — backed by a consistent design presence across the game, web, and marketing, all shaped by a single designer's point of view.

