Star Trek Resurgence

Sole designer on Star Trek Resurgence, designing immersive game UI — HUD, menus, and dialogue systems true to the Star Trek universe — while also contributing UX input on menu and action flows, mobile version concepts, the game's website, and marketing assets.

Star Trek Resurgence

Sole designer on Star Trek Resurgence, designing immersive game UI — HUD, menus, and dialogue systems true to the Star Trek universe — while also contributing UX input on menu and action flows, mobile version concepts, the game's website, and marketing assets.

CLIENT

Star Trek

CLIENT

Star Trek

Role

UI/UX Designer & Mkt Designer

Role

UI/UX Designer & Mkt Designer

Service

UI/UX & Web Design

Service

UI/UX & Web Design

Orange Flower
Orange Flower

Project Details

Project Details

A new challenge.

Star Trek Resurgence is a narrative-driven adventure game set in a richly established universe. As the only designer on the project, the challenge extended beyond UI itself — from designing interfaces that felt native to the Star Trek world, to supporting UX decisions on menus and in-game actions, to representing the brand across the website and marketing materials.

Using multiple skillsets.

I designed the game's HUD, menus, and dialogue interfaces with the Star Trek aesthetic at the core of every decision, and contributed UX thinking on how menus and player actions should flow. I also explored early concepts for a mobile version, and — as the sole designer on the team, extended my work beyond the game itself to the website and marketing assets.

Outcome

Outcome

The result was UI that felt like a natural extension of the Star Trek universe — immersive, on-brand, and unobtrusive — backed by a consistent design presence across the game, web, and marketing, all shaped by a single designer's point of view.